Card of actions

Each sharmuzik adds 5 cards of its class to the player’s deck, totalling 15 cards (5 from each of the 3 sharmuziks). Action cards can have an effect directed at the sharmuziks or at the field.
At the start of your turn, you receive 5 cards. During your turn, you can use as many of them as you like. On your next turn, you will receive as many cards as you have 5 in your hand again.
Action cards have 3 parameters:
  • Class. Indicates which sharmuzik class the card belongs to.
  • Effect. Text that explains the effect of the selected card and what it is aimed at (playing field or sharmuzik)
  • Number of steps. Shows how many times you can move the selected sharmuzik instead of using the card's effect. The number of moves ranges from 1 to 4. All cards except obstacle cards have this option.
To increase his chances of winning, the player can add up to 5 “special action” cards to his deck. At the game's start, the player can choose 1 of his 5 cards. This card can only be used once in the entire game, provided the conditions of the card are met.